Suporte fixo de parede para TVs LCD / LED / Plasma de 15" a 42" com até 25 kg e padrão VESA 200.
Showing posts with label White. Show all posts
Showing posts with label White. Show all posts
Wednesday, February 27, 2013
N01V2 - Suporte Fixo para LCD / LED / Plasma 15" a 42" - ELG Pedestais
N01V2 - Suporte Fixo para LCD / LED / Plasma 15" a 42" - ELG Pedestais Video Clips. Duration : 1.05 Mins.
Suporte fixo de parede para TVs LCD / LED / Plasma de 15" a 42" com até 25 kg e padrão VESA 200.
Suporte fixo de parede para TVs LCD / LED / Plasma de 15" a 42" com até 25 kg e padrão VESA 200.
Monday, February 25, 2013
Vivax LED televizor TV-42LE11
Vivax LED televizor TV-42LE11 Video Clips. Duration : 3.78 Mins.
Uz današnji tempo života svakome od nas potreban je pokoji trenutak odmora i audio-vizualnog uživanja. Tu uskače Vivax s paletom audio i video uređaja. Naravno, na prvom mjestu nalaze se televizori. Kao predvodnika ovog širokog segmenta ističemo LED televizore vrhunskih karakteristika s raznim multimedijalnim funkcijama.
Uz današnji tempo života svakome od nas potreban je pokoji trenutak odmora i audio-vizualnog uživanja. Tu uskače Vivax s paletom audio i video uređaja. Naravno, na prvom mjestu nalaze se televizori. Kao predvodnika ovog širokog segmenta ističemo LED televizore vrhunskih karakteristika s raznim multimedijalnim funkcijama.
Monday, February 18, 2013
40 Inch Flatscreen TV Unboxing 1080p
40 Inch Flatscreen TV Unboxing 1080p Video Clips. Duration : 7.60 Mins.
This is an unboxing of the Sceptre 40 inch 1080p LCD Flatscreen TV I got this from beezid for 1 plus shipping and handling. So 0 is good deal for this TV This retails for around 9. THe features are 1080p HD display 90000:1 contrast ratio SRS sound 60Hz Swivels 4 HDMI cables
This is an unboxing of the Sceptre 40 inch 1080p LCD Flatscreen TV I got this from beezid for 1 plus shipping and handling. So 0 is good deal for this TV This retails for around 9. THe features are 1080p HD display 90000:1 contrast ratio SRS sound 60Hz Swivels 4 HDMI cables
Monday, February 4, 2013
Conoce la nueva generación LG Cinema 3D
Conoce la nueva generación LG Cinema 3D Tube. Duration : 3.60 Mins.
LG nos presenta la nueva generación de televisores 3D, LW5700. Lee la nota completa en: www.parentesis.com
LG nos presenta la nueva generación de televisores 3D, LW5700. Lee la nota completa en: www.parentesis.com
Wednesday, January 16, 2013
Metal Gear Solid [PSX Proto CONCEPT Video - Tech Demo]
Metal Gear Solid [PSX Proto CONCEPT Video - Tech Demo] Video Clips. Duration : 2.88 Mins.
www.unseen64.net "Development for Metal Gear Solid began in 1995[42] with the intent of creating the "best PlayStation game ever."[43] Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, a SWAT team educated the creators with a demonstration of vehicles, weapons and explosives.[43] Hideo Kojima, the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.[44] The characters of Metal Gear Solid were created by Hideo Kojima; modifications and mechanics were made by conceptual artist Yoji Shinkawa. The characters were completed by polygonal artists using pencil drawings and clay models by Shinkawa.[45] Despite being the third Metal Gear title (not including the non-canonical Snake's Revenge), Kojima chose the name Metal Gear Solid over Metal Gear 3 due to the relative obscurity of the first two games. The word Solid refers to the game being the third installment in the series, and also because the game uses 3D computer graphics.[46] The subsequent sequels in the series also bear the Metal Gear Solid title, following a new numeral progression. [...] Metal Gear Solid was revealed to the public at the E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the ...
www.unseen64.net "Development for Metal Gear Solid began in 1995[42] with the intent of creating the "best PlayStation game ever."[43] Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, a SWAT team educated the creators with a demonstration of vehicles, weapons and explosives.[43] Hideo Kojima, the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.[44] The characters of Metal Gear Solid were created by Hideo Kojima; modifications and mechanics were made by conceptual artist Yoji Shinkawa. The characters were completed by polygonal artists using pencil drawings and clay models by Shinkawa.[45] Despite being the third Metal Gear title (not including the non-canonical Snake's Revenge), Kojima chose the name Metal Gear Solid over Metal Gear 3 due to the relative obscurity of the first two games. The word Solid refers to the game being the third installment in the series, and also because the game uses 3D computer graphics.[46] The subsequent sequels in the series also bear the Metal Gear Solid title, following a new numeral progression. [...] Metal Gear Solid was revealed to the public at the E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the ...
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